Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Edit complete texture sets instantly with the procedural node-based non-linear workflow. It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. No need to worry about tiling, either – Substance Designer for macOS handles it automatically. Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx &. It features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Process scans thanks to filters and tools in an adapted photogrammetry workflow.
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